Elfkind is a reference to all the different types of elves that are native to the Aiers universe including the Nebulosa of Ots. Most definitive information is currently for the elven nations and races that originated and evolved on Aiers IV.
Before the arrival of humans (and Kanov type humans) to Aiers IV in the 1rst Century a.a.H, elves might be characterized as the "people" of that world. At least in the sense that they built advanced civilizations, and expanded and colonized the world at the expense of other races and wilderness. They themselves certainly thought so.
Like the humans and kanov that would mysteriously appear, the elves divided themselves into races that didn't necessarily have much to do with what category they were, or would settle into many varied environments developing their own cultures. For example, the very successful blue skinned Zuleis category would gain uncontested control of the Aels and Ushaenor continents, and have many tribes living in Zarhuy and Hieyoks. Yet these were not people under any unified code or creed, and would develop their own cultures and all of them would suffer severe reversals of fortune in later centuries as the also diverse Rossnes elves would gain ascendancy over their blue skinned elven cousins. Even the Rossnes elves having their own differing cultures and national divisions; the High elves supposedly preferring to peacefully join with fellow Rossnes elves, but treating them like benighted children in the process.
Arrogance has no specific claim to any race.
The elf are one of the races of Aiers. There are many different races of elves, and they differ markedly in color, size, culture, and disposition.
Very General AppearanceEdit
Relative to humans, what they all have in common is a general good aesthetic look to them, with regular and often demure features, often with sparse body hair relative to humans. Their ears tend to be large, long and pointed relative to humans. The most prominent distinction is their long lives.
Elves are almost always smaller and lighter than average sized humans. High elves are often considered to be the tallest and largest of the elven races; with the tallest of High elves being about as tall as humans, but will usually be thinner and therefore lighter. Some members of the so called Dark Elf group of Anqueael Elfs are taller than High elves, and even many humans, but tend to be even thinner, while the Hebonnor mountain elves might not be so tall, but might have an unusual (for elves) bulk to them, (and hairiness) that both makes them large elves in terms of weight, but also lends some doubt to their elven purity of blood.
But while High elves might have a size that sometimes rivals and leads to confusion between them and humans, other High elf individuals or subgroups might have heights and sizes closer to that of other elves.
- Anqueael Elfs of cold white or light grey skinned "Dark Elves" are about 170 - 180 cm in height.
- Rossnes elves of "rose" or "warm" colors includes the High elves, Hebonnor and Sylvan elfs, as well as other, less defined racial groups as Blood elfs, Grey elfs and Wild elfs. They are about 155 - 175 cm in height.
- Zuleis elves of blue skins are shorter and smaller than the Rossnes elves at about 140 - 155 cm in height.
- Neroz elves, mostly represented by the Drow have near black to grey, or slightly bluish or purplish skin, are statistically shorter than the Zuleis and Rossnes types. They are about 130 - 140 cm in height.
- Wollumis elves are purplish skinned, and are somewhat shorter and smaller yet at about 120 - 130 cm in height.
- Verdennos Elfs. have greenish skin, and are the smallest category of regularly accepted elves at about 110 - 120 cm in height. Yet, they have proportionately the biggest ears.
Elves are well known for having pointed ears that sometimes reach impressive lengths, averaging about two-thirds of the lengths of their heads. This is fairly universal amongst the elves, and would seem to have been an evolution straight from the precursor of the very long eared humanoid known as the Fairy or "pygmy elf". The precursor believed to be the ancestor of the elves. It is suspected that the Verdennos elves might be the category of elf more closely related to the Fairy; at least, they most resemble them in having a smaller size, and large and long ears, and strong magic.
Presumably, there was some selective pressure for evolution to enlarge and lengthen the ears of the proto-elves. Possibly a sexual advertisement? A means of the subspecies to distinguish itself from the Goblins which elves are far closer related than they might wish to admit?
However, some elves are born with ears that might be pointed, but are not particularly long or large, more resembling ears of orcs. But elves will often treat such problems with stretching, simple operations, skin and cartilage implants and magic 'flesh bending' techniques related to healing spells, to enlarge and reshape, (or repair) small or damaged ears. Physicians that specialize in such techniques are called Eartists.
All elves, but the Doroz and the various half elves, live much longer than humans, where, as children, they age half as fast as humans; and as adults, they age only one month for every year that goes by. Due to their magical auras, elves don't get diseases, or at least greatly resist diseases, and don't typically suffer catastrophic body failures due to aging infirmities, they can truly live a very long time.
ELF LIFE CYCLEEdit
- Infant: (biological human years (BHY): 0 to 5) = 0 to 10 years
- Kid: ( BHY: 5 to 12) = 10 to 24 years
- Teen: (BHY: 12 to 18) = 24 to 36 years
- Young Adult (BHY: 18 to 25) = 36 to 120 years
- Adult I (BHY: 25 to 50) = 120 to 420 years
- Adult II (BHY: 50 to 65) = 420 to 600 years
- Elder I (BHY: 65 to 75) = 600 to 720 years
- Elder II (BHY: 75 to 87) = 720 to 864 years
Elf Biological Age CalculationEdit
Elf Age Calculation for determining human biological equivalent years: ((Age of Elf in years - 36) / 12) + 18 = The Elf's Human Equivalent Aging
This calculation subtracts '36' from the elves age to account for childhood when the elf aged much faster. The division of '12' is to account for the elf's slow aging at a rate of one month per year. The addition of '18' is to replace the aging of childhood.
So, a 500 year old elf would be: ((500 - 36) / 12) + 18 = (464 / 12) + 18 = 38.667 + 18 = 56.667 years of human equivalent aging.
Because they live for so long, and due to reduced infirmities, can indeed live more active life styles, even when aged, they are also much more likely to die of accidents or violence rather than age. This is especially true of living through multiple violent eras of history.
It should be pointed out that a longer life might result in a greater degree of build up of toxic materials.
Elves with Less LongevityEdit
The Doroz are elves that have been stripped of their magic (maná) auras by a genetic virus. Curse of Doroz. They live only a third as long as their magical brethren, but still far longer than humans, as they can live to be over 300 years old. They are unfortunately fully subject to virulent diseases however, it is unknown if they suffer from increasing bodily dis-functions such as cancer or undue aging infirmities.
Half Elfs have a life span that might range to be almost as long as most elves, or almost as short the non-elven parent. Although the greater the elven blood, the better chances of long life.
Elves tend to be small, lithe, and therefore delicate compared to humans, and certainly compared to most races of Orcs and sometimes even the smaller Goblinoids. The elven magic aura does help afford a faster recovery time from injuries, and a better prognosis to recover well from damaging or scarring injuries. This seems to be a low scale "healing spell" that they naturally have, but it does not extend to regeneration, or automatic bone setting, and scars might remain for many years.
It is unknown whether elves have many sets of teeth beyond the two sets that humans have.
All elves, except for the unfortunate, magic-less Doroz, and perhaps some half elves, or people with trace amounts of elven blood, have magic. More accurately, elves generate a "maná" energy field about themselves which greatly contributes to their long lives, and resilience and resistance to disease.
Types of MagicEdit
About one elf in ten has the ability to manipulate the mana that they generate, and to also bend the maná of the world around them. This allows them to achieve "spells" of various effects. Usually having to do with manipulation of energy, such as offensive use of fireballs, or lightning, or soul burning! Or of healing. Or in acts of creation. Or remote viewing.
It is known that elves may also use magic in various constructive ways, from aiding the construction of high towers in some unknown way, to aiding the growth of crops, the development of animals, or fashioning fine products as colored silk, glowing lamps, graceful ships, or tasty food.
Numbers of Magic UsersEdit
It is unknown how some elves have good maná manipulating abilities, but the key does seem to be genetic in its basis. Albeit, there might be considerable benefit in environment in bringing magic out of individuals. Nutrition and brain development might provide a key for the potential to develop in children and to unlock it during adolescence when it usually emerges.
Using the Central Kazrrad Drow State of Negeémiliel as an example: There are 530 thousand drow elves in that empire. About 10% are Acolytes and former acolytes, and will have achieved training. 10% of the acolytes would be expected to have some practical magic ability, this means that one percent of the population might be trained to use some offensive magic.
530,000 x .01 = 5,300 acolyte magic users. Of these, approximately 70% will only be able to use simple offensive spells, 30% being capable of being Priestesses or sorceresses. So: 5,300 x .3 = 1590 priestesses or sorceresses.
The War Priestesses and high level sorceresses are rarer yet, how many is not known, but might be 300 to 500 such war mages.
It should also be pointed out that such individuals well be either spread through the spectrum of ages, so a few would be too young to be trained, many will be too old or otherwise retired to be fighting war-mages and, of course, some will have certainly been killed in combat. So the numbers of available magic users, and certainly war-mages will be less than a simple statistical breakdown might suggest.
Most commoner elves would never receive the training to use their powers effectively, or realize their potential in the first place. However, 'great power often reveals itself', so some commoners with great potential would indeed demonstrate power. Such children might be sent to school at state expense to learn how use generally non-offensive magic for healing or food production or reinforcing structures.
Various elven societies might be more or less egalitarian than Negeémiliel. Some elven societies might have rulers who want no such competition, others might search amongst its people to locate and train as many potential magic users as they can.
The original prototype for elves on Aiers may have been a creation of a primordial world builder race that worked on Aiers, and created the underworld of Kazrrad hundreds of thousands of years previous to the 35th Century a.a.H.
The natural occurring wingless, green skinned "fairy" or "Pygmy-elf" a close related descendant of the original prototype race. With the small size, proportionately huge ears, and sharp teeth of the Pygmy-elf demonstrates a common link to the Goblinoids
Regular Categories of ElvesEdit
There are six types of elves, seven if the Fairy or pygmy-elf is counted as a regular category, although, technically they are considered to be a precursor and a side branch to elfkind, and a link to the Goblins.
Category of elf -- Short description, order according to size, largest and/or tallest to smallest and/or shortest
- Rossnes -- Elves with lighter skinned with "warmer-rosy" skin tones, 2nd tallest and largest category, colonized the coasts of the world
- Anqueael -- Milky white, or light blue or grey skin, tallest and 2nd largest category, arctic type elves with developed but struggling societies
- Zuleis -- Blue skinned elves, intermediate sizes, built great ancient civilizations
- Neroz -- Black or grey skinned elves, smaller sizes, built the earliest elven empire
- Wollumis -- Purple skinned elves, smaller sizes, usually violent, primitive societies
- Verdennos -- Green skinned elves, smallest sizes of the regular elves, larger ears, usually peaceful, primitive societies. Often thought of as larger cousins of the Fairy due to their similarities
Irregular Categories of ElvesEdit
There are elven categories that don't fit neatly into these racial categories. These are elves who are a mix between the two, or the Doroz, who are a race born of a genetic virus that stripped their ancestors of their aura magic. The Doroz becoming a distinct race of their own on the Hieyoks Continent.
Conversely, many are the descendants of High elf colonies who now live lives very different from the High elves that they sprang from. They have their own listings such as "Grey elf" or "Wild elf", even though they are the same people.
Irregular Category of elf -- Short description
- Fairy or Pygmy-elf -- Green skinned, tiny, easily the smallest category, large eared, and sharp toothed 'ancestral' group. Fairies are descendants of the common ancestor of Elfs and Goblins.
- Ash elves -- Often maligned mix of dark and light elf races. Often Zuleis and Rossnes
- Im'Salanos -- A specific and strongly mixed cultural race of Rossnes elves and Kanov type humans.
- Sand elves -- A mixed race of High elves with some Kanov and human ancestory.
- Snow elves -- An ancient mixed race of Neroz and Rossnes, with more recent Rossnes mixing
- Zaghäli -- A mixed race of the Neroz Drow and Zuleis Hake, bred for strong magic capabilities during the 25th and 26th Centuries a.a.H.
- Doroz -- A race of elves that have had their aura magic stripped of them. Any elf race might have unfortunate doroz descendants that tend to have white hair, yellow eyes, and lighter skin than the parent race. The Doroz that have formed societies of their own are of Rossnes elves in the Hieyoks Continent.
- Battleborn -- An artificial race of "elves" born of elven magic, blood and captured "demon" soul shards. Possess wings.
HOMO ELVII Elves -Elfkind (This list should not be thought of as complete, many distinct sub-races of elves have not been yet revealed)
- Swamp Elf
- Unnlinne Flairie
- Koyonko Flairie
- Lantanian Flairie
- Enkel Flairie tribes
Elves of the Nebulosa of OtsEdit
The Nebulosa of Ots is a nebula of about 800 star systems, a large number of which seem to have been terra-formed to be living, "Aiers Type" planets by some unknown world builder race at least tens of thousands of years previously. The nebula is named for a colony established there, the Aiers system is on the outer fringe.
In the future relative to the Fantasy and Modern ages of Aiers IV, "artificial" elves derived by cloning or more advanced bio-technology, or alien elves native to worlds within the Nebulosa of Ots will colonize, or be found to inhabit the nebula.
Elves that were derived by biotechnology, either by "purifying" genomes from elf-human populations, or cloning DNA from living or dead elves. Many elven and dark elven races were created by various means and various companies to populate various colony worlds.
A type of Aenian elf. These are bioengineered drow or clones of drow, some of the clones have been from individuals dead for centuries. They generally have in common bioengineering that speeds up their growth cycle and increases their fertility rates.
Elven races were discovered within the Nebulosa of Ots that are virtually identical to elves in appearance and bio-chemistry, but have no known direct connection to Aiers IV.
Elves have governments with a great diversity as might be expected, they might have anything from tyrants to democracies to anything in between. However, they differ from other peoples for their long lives and for having magic.
Often, elves have more primitive political systems for being so long lived with roots of their governance being in the deep past. However, due to assassinations and political intrigue, these old systems tend to have a 'modern' seeming twist. Elves very likely have kings and queens in a monarchy styled system; however, very often these monarchs are elected by a council, nobility or the general people. This election is also very often for a period of time, sometimes for 50 years as a likely example.
This arrangement at least allows the ambitious the hope to rise without need of assassination or for change to take place without rebellions.
Elven governments almost invariably have some form of 'magicracy' associated with it; magic users as rulers or electors or officials or advisors or so on.
Magicracy, the rule of the ones with Maná.
Among elves, such rule is not unexpected, as magic users are often the ones ruling or in positions of prominence in elven societies be it as seemingly godlike arch-mages at the pinnacle of an advanced civilization, or simple shamans of tribal elves. Those elves blessed with power are often tasked with using that power for the entire community and given accolades and some form of elite status for that service, not for the mere possession of an ability to bend magic to their will.
Maná is Maná in Aiers; but that doesn't mean that different societies treat it the same. The Hakes see the practice of magic as an artifact of their past greatness, and hoary sorcerers jealously guard and meditate on truly ancient symbols and texts. The High elves debate and analyze spells, trying to choose the most effective, trying to make new advances. The Drow see magic as a gift of the divine and seek power through prayers, bloody sacrifices, and seeking for their souls to grasp some 'godhead' within themselves.
Not surprisingly, the Hake might be ruled by some singular god-king who astounds for his feats, or else the wizened mage whose mere appearance and proclamation might change the minds of kings and the direction of nations. While High Elves typically have a rule by a magical council, or else an elite and usually revered board of advisors making recommendations taken with great import. The Drow, with their priestesses and sorceresses, typically rule by the interpretations of their holy writs, or by 'revelations' to their high priestesses.
Elven magic wielders may serve their people, but not infrequently via Autocracies, Oligarchies and Theocracies.