The underworld of kazrrad parchment little by shabazik-d87mq0l

A map of Kazrrad with North and South placed horizontally. The territory of various races as known in the 25th Century a.a.H. are shown along with some surface details

Kazrrad is the name of the collection of subterranean galleries, caverns, tunnels and mines that lie beneath the land and sea of Aiers. Kazrrad is the iconic home to various races and monsters, and an avenue to travel beneath oceans, to other continents, and to emerge and vanish unexpectedly from the seemingly solid ground.

The underworld of kazrrad by shabazik-d3ayfje

A map of the races that inhabit Kazrrad beneath the surface. Be aware that sometimes these races might be found on the surface as well. Conversely, they may well live deep beneath the ocean floor!

Description of KazrradEdit

Kazrrad is a network of galleries and tunnels, many are natural, many have been hewn out by the races that live there, others were formed by some unidentified and undefined primordial race that inhabited the planet of Aiers hundreds of thousands of years previously. Sections of the tunnels are well formed, with inexplicable super science that lights up the ceilings in sections of the underworld. These sections have proved to be remarkably stable and resistant to damage and ground quakes. Tunnels and galleries dug out or carved out far more recently are much more fragile. Especially those created by goblins.

Nonetheless, these three categories of caverns, the natural, those done by the old world builders, and the recently and crudely carved, are linked together and act as the underworld of Kazrrad. The races that live here explore for safe places to live, ecosystems to tap, and routes to get from one place to another. It is not surprising that Kazrrad is not a bright or productive place to live, but it is large and bountiful enough several races, many civilizations and millions of individuals call it home.

Geography of KazrradEdit

Networks of tunnels and nodes of caverns and galleries lie largely beneath the continent of Aels. But the deeper tunnels lie well beneath the shallow, narrow seas that divide the continents of Aels, the northeastern continent of Hieyoks, and the southern continent of Zarhuy. The underworld beneath the bottom the waters may be quite habitable as well, a great node of habitation exists under the sea between the Uslen Peninsula in Aels and the continent of Zarhuy.

Geographic ExtentEdit

The underworld of kazrrad by shabazik-d87mq0l

Some Established Locations of cities and settlements of Kazrrad. Drow: Black Text, Dwarves: Red Text, Hebonnor Elves: Green Text, Demons: Black Text, Draak Hark: Orange Text

How deep and how far Kazrrad extends has not been fully defined, except that it is known that the system is not planetary wide. Even so, the network links three continents, with tunnels that extend far inland in both Hieyoks and Zarhuy; it is known that civilizations from Kazrrad emerge from the ground halfway down the continent of Zarhuy. Both far flung and deep, far out to the western ocean, great tunnels lay beneath the deep ocean bed and extended out hundreds of kilometers. The Abyss of Doom is known to extend twelve kilometers beneath the underground metropolis of Negeémiliel, some 10 to 11 kilometers below sea level. This reputedly "bottomless" pit was found to go down 12 kilometers, and still be habitable at that depth.

Kazrrad also extends up to a great extent. Major tunnels and galleries are to be found following all the major mountain ranges of Aels. In particular, the Nohalion Mountains of Aels, and the Blazahkov Mountains and the mighty Kaiehm Mountain in Zarhuy.


Light is very scarce in kazrrad, but it can be found in some of the artificial galleries carved out by the unknown World Builders. Water might also be rare in some places, but abundant in others. Certainly many crevices allow melt water to run down into this underworld naturally. Also, civilizations have obtained supplies of spring water as well, storing it in vast cisterns. fresh and sea water has flooded many caverns as black, sunless seas, geothermal heat will boil billions of liters of water, some of which will stream up and condense as fresh water in chambers far away.

Bacteria, lichens, algae, and strange, exotic sunless 'plants' like the goblin potato grow in many places in kazrrad. Vertebrates like lizards, and cave fish might be found where there is water, and are readily farmed in ponds set aside for them. Invertebrates like humble millipedes to giant spiders are more readily available for consumption or use. Even so, vertebrates like the bipedal and quadrupedal Dragonids (small dinosaur-like reptiles) exist to be harnessed or consumed if need be.

Races and Civilizations of KazrradEdit

Several races inhabit Kazrrad, Four main ones are the four "D" races: Demons, Draak Hargs, Drow, and Dwarves. The demons are highly flexible, and not truly flesh and blood as normally understood, able to survive in far harsher conditions in kazrrad than the other races. Draak Harg "dragon-men" have a better capability of depth survival than the remaining two races as well. But the dwarves and drow are still likely to be found kilometers below the surface, and often butting heads in competition for resources.

There are also the goblinoids races. Various goblins of Aels and orcs have always lived in the underworld of Kazrrad of course. But they were always minor races in terms of degree of civilization and numbers. That changed after the First War of the Power, when the Dark Legion of Demons had created the Ur Dur Goblins. The Ur Dur quickly multiplied, for that was their ability, to give birth in litters, and they expanded across kazrrad, becoming known as "cave goblins'. Additionally, The Nigromante of Tok-Thoria had also bred the Kokto Orc, or "black orc", the remainders of a deserted legion of these orcs would also come to live in kazrrad, along with future deserters.

Hence, Kazrrad would become a more dangerous place, and the fragile ecosystem would be further strained by the multitudes of Ur Dur goblins. Indeed, their threat would challenge militaries and change politics amongst the drow and dwarves.

Here are a list of races--and nations--that inhabit kazrrad, either exclusively, or only partially. Sadly, the list is not yet fully detailed.

Drow NationsEdit

The Drows have inhabited in the Underworld of Kazrrad since the days of the Empire of Drow, around the 13.000 - 12.000 b.a.H, when they began to explore Kazrrad. With the collapse of the Empire of Drow, attacked by their numerous enemies -Flairie elves, Rossnes elves and Beast People), many of the drow sought refuge to Kazrrad, where there were already some settlements and outposts of the drows. Since then, Kazrrad did become the home for this race of Dark Elves.


  • First drow city founded in the underworld, circa 12.200 b.a.H.
  • After the collapse of the Empire of Drow, being the oldest and larger drow city of Kazrrad, it will be the hegemonic power between the 11.500 to the 10.000 b.a.H.


  • The second drow city, founded circa 12.050 b.a.H

Llurth NegeélEdit

  • Founded circa 12.000 b.a.H, one of the first foundations made after the collapse of the Empire of Drow, with refugees from the surface.
  • It will rise at the 10.000 b.a.H as the hegemonic drow power, fighting later the other 12 mayor drow city states in the War of the 13 Cities, which lasted from the 9.500 until the 7.000 b.a.H. Llurth Negeél will finally collapse and be destroyed by the Followers of the Spider, being the Negeél survivors enslaved by the victors -and largely, by Erehel-Sinu.


  • Founded circa 11.900 b.a.H


  • Founded circa 11.700 b.a.H
  • Located under the Unholy Mountain of Hortann.
  • One of the eldest drow cities, for long time was one of the larger and more powerful drow civilization, being the hegemonic drow power from the 4.000 b.a.H until the 1.000 a.a.H. however their hegemony in the underworld of Kazrrad slowly declined, until the descendants of one of their colonies, Negeémiliel, forced them to become an allied/vassal state to their own empire. The city was around 70.000 drow during the Middle Human Age of Hegemony, meanwhile the total population of the City-State was about 225.000.


  • Founded circa 11.500 b.a.H
  • During the Middle Human Age, the city had a population of 80.000 drow, and its civilization was of 275.000 drows.


  • Founded circa 11.300 b.a.H.


  • Founded circa 11.100 b.a.H
  • At the Middle Human Age, the city had 35.000 inhabitants, and its sphere of influence a total population of circa 212.000 drow.


  • Founded circa 11.000 b.a.H
  • During the Middle Human Age, the city had 60.000 inhabitants, and the city-state, 205.000 drows.

Manzarraza and the Dungeandar DrowEdit

  • Manzarraza, one of the main cities of the Dungeandar, was founded around the 10.800 b.a.H.
  • The Dungeandar drow lies under the north-west of Aels, and are known for being the followers of a ruthless spider goddess commonly known as Lolh, they don't have political unity, are fiercely independent and their society is anarchist and often described as a nest of backstabbing traitors.
  • The largest Dungeandar drow city is Manzarraza, of 20.000 inhabitants at the Middle Human Age. The Dungeandar, in general, are about 425.000, but due the political fragmentation, and more interest in becoming powerful in their small cities and villages, they haven't been able to successfully leave the underworld, being denied many times from the resources of the surface:
  • In difference to other drow, they are almost in a permanent state of war with the surface, and rather than trade, rely on raiding the surface, being hated enemies by the surface, but at the same time, only a threat to the smaller villages rather than fortresses and kingdoms, due to their disunion.
  • Manzarraza was the most powerful drow city-state between the 7.000 to the 4.000 b.a.H.


  • The origin of the Mazaleans was in the destruction of the drow cities in Central Kazrrad by the dwarves of the mines of Nortunk during their imperial expansion at the 3.500-3.100 b.a.H, being the refugees and survivors of the dwarven expansion.
  • They were located under central Aels
  • By the Middle Human Age, the city of Mazalea had a population of about 50.000 drow, and its city-state, of near 202.000 inhabitants.
Drow civilization mazalea by shabazik-d2yqa83

Drow of Mazalea

The Drow Kingdom of Mazalea is ruled by an elective dual monarchy, where are chosen from within the stronger nobles from the warring clans and families, two queens, that will direct the future of the nation, for a period of 50 years.

The "twin queens" don't have an absolute power, as they need to convince the other drow under their command to follow their instructions, in one or other way (charisma, love, speeches, or fear... normally fear do the work).

But they choose two of the more ruthless drow matriarchs to be their queens, with the idea that neither of the twin queens can decide, without the approval of the other...

-but too many times, one predominant queen was able to make the twin queen have some unfortunate accident, raising to power a less prominent and important figure, that will follow her own commands.

Among the drow of Kazrrad, they are known for being the ones with less magic affinities, and other drow call them barbarian, as they don't have conglomerated cities, but spread ones, and aren't builders, but scavengers, who prefer to conquer the cities and forts of others, and then use them for their own purposes, and their own, original cities, tend to be nothing impressive.

Among the Mazalians, the main forces are heavy infantry, some Kazaak (biped, giant lizards) heavy armored "cavalry" (Kazaakalry?), and one of the more effective engineer units.

Other differentiation, is that they prefer bows over crossbows, in difference to many other drow.

The Mazalian Drow woman are warriors, but it isn't only dedicated to them the art of war, as young, noble male drow can train to be warriors -but after the marriage, it is up to the wife to determine if they can continue fighting in campaigns.

But when the Mazalian drow women go to war and campaign for years, the Mazalian drow males are expected to be able to defend their territories and cities from possible assault.


  • Founded at the 2.600 b.a.H as a colony of Erehel-Sinu.
  • The settlers where a mix of Erehel and Negeél drows.
  • Ched'Nasan was another colony from Erehel-Sinu, sister state from Negeémiliel, becoming independent first from the metropolis at the 400 a.a.H.
  • Between the 1.000 and 1.700 a.a.H, during the era known as the Warring States among the drow, Ched'Nasan was one of the most powerful drow cities.
  • With a long independent history, eventually the rise of Negeémiliel as the drow hegemonic power caught them: The city was destroyed, and then re-founded, as a vassal state of Negeémiliel, making them incorporate their system of government, the acolyte system and primary goddess, Negeé, into their local pantheon.
  • By the Middle Human Age, in the city lived 31.000 drow, and the Ched'Nasani were around 291.000.


  • Founded at 2.440 b.a.H as a colony of Erehel-Sinu, with Erehel and Negeél drows.
  • Originally, Negeémiliel was a colony from Erehel-Sinu, who later become independent with the decline of the metropolis at the 480 a.a.H.
  • They will be the hegemonic drow Power between the 1.700 to the 2.500 a.a.H.
  • During the Middle Human Age of Hegemony, was the larger drow power from the underworld of Kazrrad, as well the largest city, having the city about 270.000 inhabitants, and the Negeémi Empire, some 530.000 drow.
  • A Republic, Governed by the closet ranks of a oligarchy of citizens, they must be females and acolytes of Negeé, the matron Goddess of the city.
  • They have been one of the most successful civilizations in their expansion to the surface.
  • Their city lies under the Uslen peninsula, in Aels.


  • The Sia'Perian are closely related to the Sunner and the migrations during the Age of Invasions.
  • During the Middle Human Age, their city had a population of 90.000 drows, and their civilization was of about 310.000 inhabitants.
  • drow civilization from the south of Kazrrad, placed under Hieyoks and Zarhuy.
Drow civilization sia peiran by shabazik-d2yqa3p

A female and male of Sia'Peiran, who have adopted manners from the Blazhakov Empire

Sia'Peiran is the name of one of the Drow civilizations, which lay in the underworld of Kazrrad under Hieyoks and parts of Zarhuy.

One of the most populous drow civilizations, their capital city, Sia'Peiran, from where comes the name, is the third largest drow city, with about 90.000 inhabitants during the Middle Age of Human Dominion, and a total population of Sia'Peirans of around 310.000 drow.

The Sia'Peiran are a very matriarchal society, in which with the passage of centuries, the males were more and more limited to private areas of society.

Some characteristic features of their clothing are the large robes they use that cover them almost completely, especially when they travel to the surface, and that the males are commanded to always use in public places, robes normally of yellow, orange and red colours, as well the use of sometimes green and light-blue colours, among others.

Despite their rejection of the Islamic religion of their human neighbors, the exchanges of knowledge and ideas have been important.

They have faced in wars several times the Negeémi drows from the city-state of Negeémiliel.


  • The Sunner, related to the Sia'Perian, where tribes of southern Kazrrad that settled there during the Age of Invasions.
  • Related to the Sia'Peiran, rather than a civilization, the Sia'Peiran classify them as barbarians, raiders and opportunists who wander in the underworld, without building anything, but using anything as vultures. despite their differences, they are often used by the Sia'Peiran empire in their campaigns as mercenaries. During the Middle Age of Human dominion, the population was around 220.000


Drow civilization ched ipango by shabazik-d2yq9vf

Drow members of the Ched'Ipango culture

  • Founded during the Age of Invasions.
  • By the Middle Human Age, their city had a population of  40.000 drows, and their civilization, of some 230.000 inhabitants.

Ched'l SulhoEdit

  • Founded circa 300 a.a.H, by refugees of destroyed or damagaed cities during the Age of Invasions.
  • Under Kanovait, Ched'l Sulho is the second largest drow city, with around 100.000 inhabitants, the whole civilization was about 220.000 inhabitants around the Middle Human Age of Hegemony.
  • Ruled by an Empress who claimed to be a descendant of their matron goddess, the power was really divided among 9 great clans that form the council of government, constantly warring each other for hegemony in the city, they suffered much from the pressure put over them by the Demon Lords of the Dark Legion during the Great War of the Power, to whom they were allies: The demon defeat weakened the power of the Empress, and destabilized the whole civilization.


Kalhari drow warriors by shabazik-dc0an1k png

Kalhari is an unusual Drow nation in that they have warriors who have equipment and specialization adapted to fight on the surface

  • Founded during the Age of Invasions.
  • By the Middle Human Age, the city had a population of 30.000, and their civilization of 236.000
  • They colonized and settled along a long, huge underground lake in upper, southwestern Kazrrad
  • Noted for being 'fisherdrow', living on islands and the shores of their great, underground lake, and making and using boats.
  • They've been successful at colonizing and capturing lands in the north Zarhuy desert and making them bloom via irrigation.
  • They produce a large amount of food, fish, floral products, perfumes, drugs, and cotton for export
  • Drow civilization under Zarhuy, polytheistic, one of their main goddess is Jabharil, Goddess of Fertility and love.
  • They were conquered by the Sia'Peiran drow, and later, they ended under Negeémi dominion.
  • Their capital was around 30.000 inhabitants, and all the Kalhari civilization drow were about 236.000. (see Kalhari)


  • Founded at the 666 a.a.H as a colony of Negeémiliel.
  • Ched'Hihrin was one of the colonies founded by Negeémiliel in their expansion: however, during a war they fought for their independence, achieving it from Negeémiliel thanks to the help of rival city-states of Negeémiliel. They became independent at the 1.170 a.a.H.
  • Between the 1.200 to the 1.700 a.a.H, Ched'Hihrin was one of the main drow powers.
  • With the centuries, assaulted by the goblins and black orc hordes, they become once again in the sphere of influence of Negeémiliel.
  • They worship as well Negeé, but the cult have changed, not being so predominant as in Negeémiliel, and they have as well an acolyte system like the one of their mother city: However, males and females can be part of it, and their government is similar as well: however, their citizens' oligarchy has evolved more into an aristocratic nobility.
  • By the middle human age of Dominion, Ched'Hihrin was 25.000 inhabitants, and the Ched'Hihrins numbered around 267.000 drows.

Smaller free statesEdit

  • A collection of smaller drow city states, unaligned and spread around the Underworld of Kazrrad. They were about 226.000 in total population during the Middle Human Age of Hegemony.
  • An example of this are the Cavrest drows.


  • Rather than a civilization, they are called "barbarians", or surface drow: Remnants of the "long lost past" of the drow, the Canaia are nomadic gatherer-hunters that wandered for millenia in Polforia, being severely affected with the arrival of Kanovs, humans and demons who settled in this territory.
  • Many were enslaved and captured, put to serve the Dark Legion of Demons and their black fortresses.
  • Is estimated they were around 44.000 during the Middle Age of Human Dominion.

Dwarf NationsEdit

The Dwarf Nations are divided into two main groups, duergar and dwarven. In Aiers, this difference exists only as being two different language types, and cultural differences. This was caused largely by geography as the Sea of Cariz and the scarcity of routes between north and south Kazrrad has divided the dwarves in their social evolutions to northern and southern dwarves. The dwarven cultures and language family of south Kazrrad and the southern continent of Zarhuy being "duergar".

It is true that the two groups are somewhat at odds due to the language and cultural differences. The "dwarves" do paint the "duergar" as being faithless and untrustworthy as they go about 'un-dwarflike' ways, mainly being willing to trade, travel, and having non-rigid societies able to adapt to other, non-dwarven societies.

Ironically, in the world of Aiers, the duergar are more friendly than the dwarves to human travelers and traders. But it is also true that while they might well be more friendly, they are certainly not more trustworthy than the more parochial and insular dwarves!

Farian DuergarEdit

Cropped armor display by shabazik-d3iw68a

Faria Duergar. Front Male is Roothar the Slaver

  • The Farian Duergar are perhaps the smallest of the Duergar, smaller than most dwarves, but are larger than the smallest dwarven race, the Gmonian Dwarfs.
  • The Farians originally are from Northern Zarhuy, but live under the sea of Caritz, in Kazrrad, their range extended between the Nortunk Dwarfs to Kaiehm Duergar.
  • They are traders, and despite that they never had a real powerful state but small mines and kingdoms, they became important traders and middle-men, fundamental pieces of the trade between Aels-Zarhuy-Farsia, both in Kazrrad, or with caravans.
  • Farian caravans can be quite large, sometimes numbering hundreds of individuals, with the capabilities and specialists seen in a small town. They use huge quadruped dragonids (dinosaur-like reptiles) to haul enormous loads, the dragonids being better able to endure the passage across the deserts and scrubland of much of the interior of Zarhuy.
  • Farian duergar are much more willing to go to meet peoples where they live than other dwarven folk who prefer to be set in their base of resources and have traders come to them. Farian duergar caravans travel through kazrrad between continents, and have been known to traverse the length of the southern Zarhuy continent.
  • Due to their more "international" ways, they adopt and abandon several fashions of other dwarves or non-dwarvish races.
  • The duergar, especially exemplified by the Farian duergar, are disliked by other dwarven nations for taking on un-dwarflike ways and long distance trading. *Particularly loathsome to others is that their trade relies heavily on the slave trade, but they are more slavers and slave traders than using slaves themselves.
  • Examples of individuals: Wrall Senior, Wrall Junior, Wrall daughter in law of the Wrall and Son Stone Trade Company and Roothar the Slaver, are Farian dwarves / Duergars.

Kaiehm Duergar/DwarfEdit

Cropped duel by shabazik-d376x8f

A Kaiehm Duergar or Dwarf

  • They live in Zarhuy, in the giant mountain of Kaiehm: however, is unclear if they are duergar or dwarves, as they are related to the Nortunk dwarves, of the north, more than the close duergars.
  • Mortal enemies of the green orcs of Kaiehm.

Stiel DuergarEdit

  • The highest dwarf, as tall as an elf. They live in the continent of Zarhuy, in the Stiel Mountains, near the Zher lake, being almost neighbors of the High Elves of Vanilion (Manwë's homeland). They are from the southern dwarves

Zul DuergarEdit

  • Duergars that live in the Zul mountains

Fronhost DwarfEdit

  • They live in North-east Aels and some in Hieyoks
  • Essentially the same race and similar culture as the Helmed Dwarfs

Gmonian Dwarf/GnomeEdit

Cropped get off my lawn by shabazik-d4u9pm3

A Gmone Dwarf

  • The Gmonian are a northern race, that live in central Aels, in Gnomia and Provenz.
  • The smallest dwarven race, originally the "gnomes" was a deformation of the language, but sometimes the same Gmonian will derisively use "Gnomes" to refer to the surface farmers and settlers, that don't live according to the "dwarf way".
  • They are the dwarves that live more on the surface, but despite of that, are more reclusive than the Farians or Nortunk, for example.
  • Gmonians are unusual for most dwarves for their adeptness at growing flowering plants and eating the fruits from them, and their use of plant art motifs of the natural world.
  • They wear tall conical, brightly colored hats, and even their armored helmets will have tall, conical construction to them. They take fierce pride in their hats.
  • Although the smallest and certainly the most agrarian of the dwarves, they still have great metalwork, and are fierce warriors. Their small size and spread out orchards and fields may present them some defensive disadvantages, but they will not acknowledge any weaknesses. They will present a strong and disciplined defense like any dwarven race.
  • They place "gnome" statues in their fields as a decorative motif--and as a warning. They will think nothing of shooting crossbow bolts into trespassers in their lands.
  • They prefer to trade their fruits and grains with other dwarves.

Helmed DwarfEdit

Dwarven war maidens by shabazik-d35qadf

Females of the Helmed Dwarves with their false beards

  • They are the dwarves that live more in the north, in Hieyoks and Aels, specially near Hieyokscream.
  • Some interesting cultural singularities is their reclusion, living almost only underground, normally using in daily life armors and helms. It is not unusual for dwarves to dress in armor for social occasions to demonstrate wealth and fine workmanship in their armor, but the everyday use of armor among the Helmed dwarves goes to a greater degree than all other dwarves.
  • Another unusual singularity is their bearded females --not really -- but in front of foreigners or other dwarves that aren't members of their families, their females wear a fake beard.
  • They are a very patriarchal culture even by dwarven standards, but are too few and under too much pressure to unduly not use their women for at least defense. Their women are therefore capable warriors as well with their own armor and weapon expertise.
  • They hate the elves for unclear reasons, but maybe related to the High Elven age of hegemony and their Imperialism.
  • They later began to have more and more contacts with humans (normally male warriors and adventurers, rather than other members of their society). This spread the rumor amongst northern Aels humans that dwarves either were only male, or that their females also grew facial hair.
  • (If there are "D&D" drow like the Dungeandar, these are more like the classic "D&D" dwarves)

Nortunk DwarfEdit

Hero s return by shabazik-d4fcqad

A Nortunk Dwarven father and daughter

  • They live in central Aels, one of the more widespread and known dwarven races, as they have normally open contacts with other races, miners and traders.
  • They once tried to become an empire, but they were defeated and turned more and more underground.
  • Very inventive and advanced, they don't have a mortal enemy, but they have recurrent wars with drow due to trading routes, as well as with Ur Dur cave goblins and Koktos (black orcs) as they enter in their territories.
  • Long running rivalry and history of war with the drow state of Negeémiliel.
  • They are among the most mercantile and trade minded of the northern (non-duergar) dwarves. Tend to be among the more open and gregarious of the northern dwarf cultures.
  • see Nortunk

Other dwarves not yet definedEdit






minor Dwarven minesEdit

Cave Goblin NationsEdit

While it had been registered since long the presence of errant goblin groups in the upper levels of the underworld of Kazrrad, it would be only after the Ur Dur Cave Goblins

The Bloody AppleEdit

The Bloody Apple was a Ur Dur cave goblin nation, that followed the designs of their main religion, called as well the Bloody Apple. They would rally large armies against the dwarves of Nortunk, the drows of Negeémiliel and other infidel enemies in their Holy wars. Aside of Ur Durs, many Koktos joined their ranks

Iron JawEdit

The Iron Jaw was a Ur Dur-Kokto nation of southern Aels.

Stone FistEdit

Broken ColumnEdit


minor goblin tribesEdit

Draak Harg NationsEdit

The Draak-Harg (or dragonmen) are among some of the older inhabitants of the Underworld of Kazrrad, and some of it firsts explorers.

However later, pressed by drows, dwarves, goblins, orcs and later demons, much of their holds where gradually reduced, remaining only some few surface holds, while other draak harg where displaced to the lower levels of Kazrrad.


Draconia, located in the forests of Bierteno, was a Draconian territory: however, most of their cities weren't in the surface, but under it, linked each other using the Underworld of Kazrrad. They had a single king, the Dragon-King, and had a centralized government.


Abilia, traditional enemy of Seuconia, was known as a land of sects and fanatics. Demon worshippers and students of the Arcane, the Abilian where deeply divided and often fighting each other.


Seuconia, traditional enemy of Abilia, was compossed of a serie of draak harg and siggo city states, that had a trading importance. The Seuconian draak hargs where renown mercenaries.


Under the islands of Mercania, the Draak Harg cities where builded underground, linked to the Underworld.

While underworld people, they had permanent contacts with the surface and the ocean, having as well the Mercanian draak harg cities a navigation history: however, pushed by the humans of Uslen and the Caliphate of the Orange Sun of Blazakhov, the Mercanian draak hargs where forced to shift gradually their trade to the underworld routes.

Demon ProvincesEdit

While is theorized that the demons actually came from even a deeper underworld, deeper than Kazrrad itself, as suggested by their apparition at Mount Satanmet in the island of Demonatch, or the presence in the deep and largely unexplored levels of Kazrrad of some members of demonkind, their presence in the underworld of Kazrrad is posterior, only after the wars with the Dumian Empire. While some demons lurked in the deeper levels of Kazrrad, the upper levels controlled by demons where acquired displacing previous inhabitants -largely, Draak Harg, dwarves and demons-, and often the demonic provinces of Kazrrad were directly related to their holdings in the surface.


Under the Island of Demonatch, and in Mount Satanmet, will be where the demons for first time appeared in Aiers. Used mostly as a base of operations for the Early Dark legion, as the demons moved to Aels it was largely abandoned, and while it remained a demonic territory, with demons, monsters and other nightmares crawling on its levels, being an hazard to trade in the underworld, there wouldn't be any main demonic fortress in this area.


Under the Mountain of Dol-Nur, where one of the main demonic fortresses will be built, the demons extended their influence in the underworld, displacing dwarves and Dungeandar drow in their expansion, and annexing orcs and goblin tribes:

However, the preferred demonic territories in Dol-Nur where the "Hell" levels, were closer to the active volcano, in the middle of lakes of magma and lava, the demons built their citadels and dungeons, often in places where no creature aside of demons or dragons could live.

The Hell of Dol-Nur will be considered one of the homelands of Demons.


Another demonic province, that extended under the homonimous surface demonic hold.


Under the Unholy mountain of Hortann there were some of the deeper levels of Kazrrad, yet largely unexplored. in the upper levels, close to the surface of the Unholy Mountain, as the demons of the Dark Legion settled their forces, they turned the tunnels of Hortann into a fortress and endless dungeons, where Satman the Apprentice bred the Hattak fauns, the Ur Dur Cave Goblins, Zarapongos and nameless horrors that will be the bane of Aels. During the First War of the Power, the access of the dark citadel of Hortann to the underworld of Kazrrad made the siege of it very difficult, needing the armies of the Whide Axis to finally take the demonic fortress by assault. Then, the armies of the White Axis tried to cleanse the endless dungeons, but finally renounced to this purpose: and deep in these dungeons, survived many of the creations of Satman until the second war of the power.


Under the islands of Tok-Thoria, the caverns of the archipielago are linked to the underworld of Kazrrad, and was where the Nigromante of Tok-Thoria bred in secret the Kokto Orcs. Since the rise of these Tok-Thorian black orcs, they did much work on the tunnels, so they could reach mainland using the underworld.

Dark Elves NationsEdit

While there exist a long history between the drow dark elves and the Underworld of Kazrrad, the presence of the Hakes dark elves was very recent, only during the times of the Second Coming of Darkness, existing a single Hake nation in the underworld of Kazrrad: Zaghäl.

However it can be pointed, Hakes weren't unknown to have settlements in cavern systems in Ushaenor, though much smaller and limited than the ones of the Underworld of Kazrrad.


The City of the Wicked of Zaghäl was a dark elven city, built after the alliance between the Dark Elves and the Dark Legion. As it was a city of Dark Elves, the builders of it where careful to communicate it with the Underworld of Kazrrad, to have trade routes with the drow nations.